Rank | Score | Algorithm |
---|---|---|
0 | 0.96 | Humans |
1 | 0.81 | Brightness / Texture Gradients |
2 | 0.80 | Global Probability of Boundary (gray) |
3 | 0.80 | Brightness Gradient |
4 | 0.79 | Gradient Magnitude |
5 | 0.78 | Boosted Edge Learning |
6 | 0.77 | Second Moment Matrix |
7 | 0.76 | Multiscale Gradient Magnitude |
8 | 0.76 | xren (gray) |
9 | 0.70 | Texture Gradient |
10 | 0.56 | Segmentation Induced by Scale Invariance |
11 | 0.30 | Random |
Rank Algorithm (Score) | Pb | Precision/Recall |
---|---|---|
0 Humans (0.96) |
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1 Brightness / Texture Gradients (0.81) |
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2 Global Probability of Boundary (gray) (0.80) |
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3 Brightness Gradient (0.80) |
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4 Gradient Magnitude (0.79) |
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5 Boosted Edge Learning (0.78) |
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6 Second Moment Matrix (0.77) |
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7 Multiscale Gradient Magnitude (0.76) |
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8 xren (gray) (0.76) |
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9 Texture Gradient (0.70) |
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10 Segmentation Induced by Scale Invariance (0.56) |
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11 Random (0.30) |
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Page generated on 14-Jan-2009 15:58:05.