Rank | Score | Algorithm |
---|---|---|
0 | 0.63 | Humans |
1 | 0.63 | Brightness / Texture Gradients |
2 | 0.62 | xren (gray) |
3 | 0.62 | Brightness Gradient |
4 | 0.62 | Gradient Magnitude |
5 | 0.61 | Global Probability of Boundary (gray) |
6 | 0.61 | Second Moment Matrix |
7 | 0.61 | Boosted Edge Learning |
8 | 0.61 | Multiscale Gradient Magnitude |
9 | 0.51 | Segmentation Induced by Scale Invariance |
10 | 0.51 | Texture Gradient |
11 | 0.47 | Random |
Rank Algorithm (Score) | Pb | Precision/Recall |
---|---|---|
0 Humans (0.63) |
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1 Brightness / Texture Gradients (0.63) |
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2 xren (gray) (0.62) |
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3 Brightness Gradient (0.62) |
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4 Gradient Magnitude (0.62) |
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5 Global Probability of Boundary (gray) (0.61) |
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6 Second Moment Matrix (0.61) |
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7 Boosted Edge Learning (0.61) |
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8 Multiscale Gradient Magnitude (0.61) |
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9 Segmentation Induced by Scale Invariance (0.51) |
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10 Texture Gradient (0.51) |
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11 Random (0.47) |
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Page generated on 14-Jan-2009 15:58:04.