UgRay: An Efficient Ray-Tracing Renderer for UniGrafix
Donald M. Marsh
EECS Department, University of California, Berkeley
Technical Report No. UCB/CSD-87-360
, 1987
http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/CSD-87-360.pdf
Ray-tracing has proven to be an elegant and versatile algorithm in the pursuit of increased realism in computer-generated images. In order of reduce the computational expense of general ray-tracing, we utilize a uniform spatial subdivision. We report on a number of practical issues in designing a ray-tracing renderer, including a fast algorithm for inserting polygons into the spatial subdivision, results of optimizations to the ray/polygon intersection routine, and inexpensive shading and anti-aliasing routines.
BibTeX citation:
@techreport{Marsh:CSD-87-360, Author= {Marsh, Donald M.}, Title= {UgRay: An Efficient Ray-Tracing Renderer for UniGrafix}, Year= {1987}, Month= {May}, Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/5669.html}, Number= {UCB/CSD-87-360}, Abstract= {Ray-tracing has proven to be an elegant and versatile algorithm in the pursuit of increased realism in computer-generated images. In order of reduce the computational expense of general ray-tracing, we utilize a uniform spatial subdivision. We report on a number of practical issues in designing a ray-tracing renderer, including a fast algorithm for inserting polygons into the spatial subdivision, results of optimizations to the ray/polygon intersection routine, and inexpensive shading and anti-aliasing routines.}, }
EndNote citation:
%0 Report %A Marsh, Donald M. %T UgRay: An Efficient Ray-Tracing Renderer for UniGrafix %I EECS Department, University of California, Berkeley %D 1987 %@ UCB/CSD-87-360 %U http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/5669.html %F Marsh:CSD-87-360