Donald M. Marsh

EECS Department, University of California, Berkeley

Technical Report No. UCB/CSD-87-360

, 1987

http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/CSD-87-360.pdf

Ray-tracing has proven to be an elegant and versatile algorithm in the pursuit of increased realism in computer-generated images. In order of reduce the computational expense of general ray-tracing, we utilize a uniform spatial subdivision. We report on a number of practical issues in designing a ray-tracing renderer, including a fast algorithm for inserting polygons into the spatial subdivision, results of optimizations to the ray/polygon intersection routine, and inexpensive shading and anti-aliasing routines.


BibTeX citation:

@techreport{Marsh:CSD-87-360,
    Author= {Marsh, Donald M.},
    Title= {UgRay: An Efficient Ray-Tracing Renderer for UniGrafix},
    Year= {1987},
    Month= {May},
    Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/5669.html},
    Number= {UCB/CSD-87-360},
    Abstract= {Ray-tracing has proven to be an elegant and versatile algorithm in the pursuit of increased realism in computer-generated images. In order of reduce the computational expense of general ray-tracing, we utilize a uniform spatial subdivision. We report on a number of practical issues in designing a ray-tracing renderer, including a fast algorithm for inserting polygons into the spatial subdivision, results of optimizations to the ray/polygon intersection routine, and inexpensive shading and anti-aliasing routines.},
}

EndNote citation:

%0 Report
%A Marsh, Donald M. 
%T UgRay: An Efficient Ray-Tracing Renderer for UniGrafix
%I EECS Department, University of California, Berkeley
%D 1987
%@ UCB/CSD-87-360
%U http://www2.eecs.berkeley.edu/Pubs/TechRpts/1987/5669.html
%F Marsh:CSD-87-360