Yang Li and James A. Landay

EECS Department, University of California, Berkeley

Technical Report No. UCB/CSD-03-1248

2003

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http://www2.eecs.berkeley.edu/Pubs/TechRpts/2003/Archive/CSD-03-1248.pdf

We describe two mechanisms, rendering task scheduling and the render cache, used to optimize graphics rendering in a scenegraph to provide continuous visual feedback and high interactivity in large-scale sketch-based user interfaces. We have implemented these mechanisms in SATIN, a toolkit to support development of sketch-based user interfaces. Our experiments with DENIM, an early-stage web site design tool built with SATIN, show that our changes significantly improve performance.


BibTeX citation:

@techreport{Li:CSD-03-1248,
    Author= {Li, Yang and Landay, James A.},
    Title= {Interaction-based Rendering Optimization in Sketch-based User Interfaces},
    Year= {2003},
    Month= {Jun},
    Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/2003/5781.html},
    Number= {UCB/CSD-03-1248},
    Abstract= {We describe two mechanisms, rendering task scheduling and the render cache, used to optimize graphics rendering in a scenegraph to provide continuous visual feedback and high interactivity in large-scale sketch-based user interfaces. We have implemented these mechanisms in SATIN, a toolkit to support development of sketch-based user interfaces. Our experiments with DENIM, an early-stage web site design tool built with SATIN, show that our changes significantly improve performance.},
}

EndNote citation:

%0 Report
%A Li, Yang 
%A Landay, James A. 
%T Interaction-based Rendering Optimization in Sketch-based User Interfaces
%I EECS Department, University of California, Berkeley
%D 2003
%@ UCB/CSD-03-1248
%U http://www2.eecs.berkeley.edu/Pubs/TechRpts/2003/5781.html
%F Li:CSD-03-1248