Jeremy R Huddleston

EECS Department, University of California, Berkeley

Technical Report No. UCB/EECS-2009-90

June 5, 2009

http://www2.eecs.berkeley.edu/Pubs/TechRpts/2009/EECS-2009-90.pdf

Located in the heart of “Hollywood North” in close proximity to Pixar Animation Studios, PDI/Dreamworks, Tippet Studios, and Lucasfilm Limited, the University of California, Berkeley (or “UC Berkeley”) is in a unique position to collaborate with some of the best digital artists in the world. We were fortunate to have this opportunity to design a curriculum that draws from this pool of industry talent for guest lectures, technical demonstrations, and critiques of student work. During the 2005-2006 academic year, we developed a new course in Advanced Digital Animation as a collaborative effort between Pixar Animation Studios, the Center for New Media, and the departments of Electrical Engineering & Computer Science and Art Practice. It was offered during the 2006-07 academic year and subsequently in 2008-09. We hope to offer it every other year for the foreseeable future.

Our course simulated an environment similar to what students would encounter at an effects or animation studio upon graduation, focusing on different aspects of the production pipeline as the year progressed. This thesis aims to bring the knowledge gained through our experience to the community at large and to share the insight gains from our interaction with the digital animation industry. The design choices, tradeoffs, and resulting curricula are relevant to any college or university interested in entering into the new and exciting arena of Digital Animation and New Media.

Advisors: Dan Garcia


BibTeX citation:

@mastersthesis{Huddleston:EECS-2009-90,
    Author= {Huddleston, Jeremy R},
    Editor= {Garcia, Dan and Barsky, Brian A. and Niemeyer, Greg},
    Title= {Advanced Digital Animation Curriculum Development: An Interdisciplinary Approach},
    School= {EECS Department, University of California, Berkeley},
    Year= {2009},
    Month= {Jun},
    Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/2009/EECS-2009-90.html},
    Number= {UCB/EECS-2009-90},
    Abstract= {Located in the heart of “Hollywood North” in close proximity to Pixar Animation Studios, PDI/Dreamworks, Tippet Studios, and Lucasfilm Limited, the University of California, Berkeley (or “UC Berkeley”) is in a unique position to collaborate with some of the best digital artists in the world.  We were fortunate to have this opportunity to design a curriculum that draws from this pool of industry talent for guest lectures, technical demonstrations, and critiques of student work.  During the 2005-2006 academic year, we developed a new course in Advanced Digital Animation as a collaborative effort between Pixar Animation Studios, the Center for New Media, and the departments of Electrical Engineering & Computer Science and Art Practice.  It was offered during the 2006-07 academic year and subsequently in 2008-09.  We hope to offer it every other year for the foreseeable future.

Our course simulated an environment similar to what students would encounter at an effects or animation studio upon graduation, focusing on different aspects of the production pipeline as the year progressed.  This thesis aims to bring the knowledge gained through our experience to the community at large and to share the insight gains from our interaction with the digital animation industry.  The design choices, tradeoffs, and resulting curricula are relevant to any college or university interested in entering into the new and exciting arena of Digital Animation and New Media.},
}

EndNote citation:

%0 Thesis
%A Huddleston, Jeremy R 
%E Garcia, Dan 
%E Barsky, Brian A. 
%E Niemeyer, Greg 
%T Advanced Digital Animation Curriculum Development: An Interdisciplinary Approach
%I EECS Department, University of California, Berkeley
%D 2009
%8 June 5
%@ UCB/EECS-2009-90
%U http://www2.eecs.berkeley.edu/Pubs/TechRpts/2009/EECS-2009-90.html
%F Huddleston:EECS-2009-90