A Fast Filter for Physically-Based Rendering
Brandon Wang
EECS Department, University of California, Berkeley
Technical Report No. UCB/EECS-2013-118
May 31, 2013
http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-118.pdf
Building on a novel frequency analysis of soft shadows and diffuse indirect lighting, we develop a simple and efficient filter on noisy ray traced images that approaches ground truth renderings. Our filter is accurate, simple, and efficient, allowing for interactive renderings of computationally expensive effects, when coupled with an interactive ray tracer, such as NVIDIA's OptiX.
Advisors: Ravi Ramamoorthi
BibTeX citation:
@mastersthesis{Wang:EECS-2013-118, Author= {Wang, Brandon}, Editor= {Ramamoorthi, Ravi and O'Brien, James}, Title= {A Fast Filter for Physically-Based Rendering}, School= {EECS Department, University of California, Berkeley}, Year= {2013}, Month= {May}, Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-118.html}, Number= {UCB/EECS-2013-118}, Abstract= {Building on a novel frequency analysis of soft shadows and diffuse indirect lighting, we develop a simple and efficient filter on noisy ray traced images that approaches ground truth renderings. Our filter is accurate, simple, and efficient, allowing for interactive renderings of computationally expensive effects, when coupled with an interactive ray tracer, such as NVIDIA's OptiX.}, }
EndNote citation:
%0 Thesis %A Wang, Brandon %E Ramamoorthi, Ravi %E O'Brien, James %T A Fast Filter for Physically-Based Rendering %I EECS Department, University of California, Berkeley %D 2013 %8 May 31 %@ UCB/EECS-2013-118 %U http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-118.html %F Wang:EECS-2013-118