Texture Mapping 3D Models of Indoor Environments with Noisy Camera Poses
Peter Cheng
EECS Department, University of California, Berkeley
Technical Report No. UCB/EECS-2013-231
December 19, 2013
http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-231.pdf
Automated 3D modeling of building interiors is used in applications such as virtual reality and environment mapping. Texturing these models allows for photo-realistic visualizations of the data collected by such modeling systems. While data acquisition times for mobile mapping systems are considerably shorter than for static ones, their recovered camera poses often suffer from inaccuracies, resulting in visible discontinuities when successive images are projected onto a surface for texturing. We present a method for texture mapping models of indoor environments that starts by selecting images whose camera poses are well-aligned in two dimensions. We then align images to geometry as well as to each other, producing visually consistent textures even in the presence of inaccurate surface geometry and noisy camera poses. Images are then composited into a final texture mosaic and projected onto surface geometry for visualization. The effectiveness of the proposed method is demonstrated on a number of different indoor environments.
Advisors: Avideh Zakhor
BibTeX citation:
@mastersthesis{Cheng:EECS-2013-231, Author= {Cheng, Peter}, Editor= {Zakhor, Avideh}, Title= {Texture Mapping 3D Models of Indoor Environments with Noisy Camera Poses}, School= {EECS Department, University of California, Berkeley}, Year= {2013}, Month= {Dec}, Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-231.html}, Number= {UCB/EECS-2013-231}, Abstract= {Automated 3D modeling of building interiors is used in applications such as virtual reality and environment mapping. Texturing these models allows for photo-realistic visualizations of the data collected by such modeling systems. While data acquisition times for mobile mapping systems are considerably shorter than for static ones, their recovered camera poses often suffer from inaccuracies, resulting in visible discontinuities when successive images are projected onto a surface for texturing. We present a method for texture mapping models of indoor environments that starts by selecting images whose camera poses are well-aligned in two dimensions. We then align images to geometry as well as to each other, producing visually consistent textures even in the presence of inaccurate surface geometry and noisy camera poses. Images are then composited into a final texture mosaic and projected onto surface geometry for visualization. The effectiveness of the proposed method is demonstrated on a number of different indoor environments.}, }
EndNote citation:
%0 Thesis %A Cheng, Peter %E Zakhor, Avideh %T Texture Mapping 3D Models of Indoor Environments with Noisy Camera Poses %I EECS Department, University of California, Berkeley %D 2013 %8 December 19 %@ UCB/EECS-2013-231 %U http://www2.eecs.berkeley.edu/Pubs/TechRpts/2013/EECS-2013-231.html %F Cheng:EECS-2013-231