Miller Hollinger

EECS Department, University of California, Berkeley

Technical Report No. UCB/EECS-2025-136

June 4, 2025

http://www2.eecs.berkeley.edu/Pubs/TechRpts/2025/EECS-2025-136.pdf

In this report, I introduce GamesPlane, a system that uses augmented reality to overlay the pre-calculated colored value of moves for a player playing a physical two-person, complete-information board game. The values come from application programming interface (API) calls to our Gamesman system that has strongly solved the game. It provides 20 frames per second updates for boards of all shapes and sizes with near-100% accuracy. Finally, it is highly configurable, with tools and documentation provided for easy extensibility.

Advisors: Dan Garcia and Ken Goldberg


BibTeX citation:

@mastersthesis{Hollinger:EECS-2025-136,
    Author= {Hollinger, Miller},
    Title= {GamesPlane: Augmented Reality Gamesman},
    School= {EECS Department, University of California, Berkeley},
    Year= {2025},
    Month= {Jun},
    Url= {http://www2.eecs.berkeley.edu/Pubs/TechRpts/2025/EECS-2025-136.html},
    Number= {UCB/EECS-2025-136},
    Abstract= {In this report, I introduce GamesPlane, a system that uses augmented reality to overlay the
pre-calculated colored value of moves for a player playing a physical two-person,
complete-information board game. The values come from application programming interface
(API) calls to our Gamesman system that has strongly solved the game. It provides 20 frames
per second updates for boards of all shapes and sizes with near-100% accuracy. Finally, it is
highly configurable, with tools and documentation provided for easy extensibility.},
}

EndNote citation:

%0 Thesis
%A Hollinger, Miller 
%T GamesPlane: Augmented Reality Gamesman
%I EECS Department, University of California, Berkeley
%D 2025
%8 June 4
%@ UCB/EECS-2025-136
%U http://www2.eecs.berkeley.edu/Pubs/TechRpts/2025/EECS-2025-136.html
%F Hollinger:EECS-2025-136