Master's Theses & Technical Reports - Dan Garcia
5th Year M.S.
Parallel Solving of Two-Player Tierable Abstract Strategy Games
Robert Shi [2024]
Techniques for Solving and Visualizing Large Games
Cameron Cheung [2023]
GamesmanUni GUI Accessibility and Combinatorial Games
Avery Liou [2022]
High Efficiency Computation of Game Tree Exploration in Connect 4
Justin Yokota [2022]
Automatic Detection of Interesting Cellular Automata
Qitian Liao [2021]
Computer-Based Testing using PrairieLearn in BJC
Bojin Yao [2021]
GamesmanPuzzles: A Leap Into the Puzzles Domain
Anthony Ling [2021]
Exploring the Use of Parsons Problems for Learning a New Programming Language
Mansi Shah [2020]
An Analysis of Introductory Courses Affect on Student Sentiment and Stereotype Toward Computer Science
Lara McConnaughey [2019]
A Data Analysis of Student Success and Motivations in the BJCx MOOC
Yifat Amir [2018]
Lambda: An Autograder for Snap!
Michael Ball [2016]
ACES: Automatic Evaluation of Coding Style
Stephanie Rogers [2014]
Computer Science Illustrated
Ketrina Yim [2009]
M.S.
CS 375: A Climate-First Approach to Training Student Teaching Assistants
Victor Huang [2023]
The Beauty and Joy of Physical Computing
Deanna Gelosi [2022]
Code Patternz - A tool to record the programming process
Renaldo Williams [2021]
AutoQuiz: an online, adaptive, test practice system
Zhiping Xiao [2018]
Teaching with Reinforcement Learning: A Smarter AutoQuiz
Steven Hewitt [2018]
Applications of Bayesian Knowledge Tracing to the Curation of Educational Videos
Zachary MacHardy [2015]
Remote Pair Programming in a Visual Programming Language
Jonathan McKinsey [2015]
OCTAL: The Online Course Tool for Adaptive Learning
Daniel Armendariz [2014]
REGIS: A Tool for Building and Distributing Personalized Practice Problems
Albert Segars [2012]
Advanced Digital Animation Curriculum Development: An Interdisciplinary Approach
Jeremy R Huddleston [2009]